Windows 10 October 2018 Update: all the improvements and gaming updates of this update

Today, the latest update of Windows 10 with its Windows 10 October 2018 Update has been distributed. An update that comes loaded with many improvements for the Microsoft operating system in general, but also for gamers, in particular. In this article we are going to review all the news that it brings for gamers.

Windows 10 October 2018 Update

With the beginning of the distribution of the last update of Windows 10, Windows 10 October 2018 Update, Microsoft has introduced several improvements in the game department that can be interesting for many of you who read us.

The Game Bar has been redesigned, with a new aspect more ordered than the previous one. In it new sound controls have been incorporated, which will allow us to individualize the sound we hear. For example, if we have the Internet browser open, we can customize, individually, the volume of the audio that plays each of the tabs. But it can also be done if we have both a game and the Internet browser open, giving priority to the sound that comes from one or the other.

Another improvement that has been made in the Windows 10 October 2018 Update is a change in the Game Mode of this operating system that, from now on, happens to be activated by default and automatically. This mode has a switch to activate or deactivate it at our convenience and, by having it activated, deactivates Windows Update’s own interruptions such as driver installations or restart notifications that occur when an update requiring the restart of the update has been downloaded. equipment.

Without a doubt, the star of the new Windows 10 October 2018 Update is the inclusion of support for the new DirectX R API. Thanks to this new API it will be possible to perform image rendering using the Ray Tracing technique in real time, consuming enough fewer resources than what was consumed to date. NVIDIA, with its GeForce RTX 2000 graphics cards, is the manufacturer that is making the greatest effort to implement this technique in graphics cards with which users can play. However, this does not prevent this technique from being used by any manufacturer of graphics cores.

It is also true that, at the moment, there are no currently published games that make use of this new technique of image rendering (although several brands confirmed that they would have several titles ready to support this API) and, if we take into account the adoption ratio that the developers have followed with the Microsoft APIs, it will probably be a long time before DirectX R becomes an API much more used by them. Look, if not, all the time that has passed since the presentation of DirectX 12 and the games that use that API.

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